![]() ![]() I had a roster of 20 heroes so would be doing lots of low level missions in between in order to have a backup team, and of course there were always about 6 heroes in rehab at all times. ![]() I would spend a long time levelling my roster up and outfitting them with top stuff, only to lose at least 1 or 2 guys on every level 4 or 5 attempt. I found the leap from level 3 to 4/5 dungeons was brutal, all of a sudden you can get easily teamwiped in the first few fights and if you don't have a powerful healer you're screwed. ![]() ![]() What I'd like right now is color indicators for combat reactions that work like the relationship indicators on overworld events.Level 5 is where I hit a brick wall too, but they have apparently patched the difficulty down a bit since, and also lowered how long it takes to complete the game, so I may return. Stress means worse relations and health loss, which means more stress. The problem for me is that at the moment, if you can't manage stress you'll spiral incredibly fast. There's a few other options for your starting selection, but they're either RNG or single target, so they are lower priority for the first few areas. It's arguably the single most important skill in the game right now.īest practice seems to be to use ounce and Laudanum at every opportunity. 4 seems to be the point where negative reactions start to trigger.Ĭurrently the best way to do this is to spend your first mastery point on the PD's ounce of prevention skill, which gives it a guaranteed party wide stress heal. Click to expand.The relationship system seems very frontloaded at the moment: If you can get a couple of relationships maxed in the first area you can keep carrying them with you for a pretty long time as long as you manage to keep stress for most of the party below 4. ![]()
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